翻訳と辞書
Words near each other
・ Maravat
・ Maravattam
・ Maravatío
・ Maravedí
・ Maraveh Tappeh
・ Maraveh Tappeh County
・ Maraveh Tappeh Rural District
・ Maravene Loeschke
・ Maraveneh
・ Maraveneh-ye Chahar
・ Maraveneh-ye Do
・ Maraveneh-ye Seh
・ Marathon High School (Texas)
・ Marathon High School (Wisconsin)
・ Marathon Independent School District
Marathon Infinity
・ Marathon Large Igneous Province
・ Marathon Man
・ Marathon Man (film)
・ Marathon Man (novel)
・ Marathon Media
・ Marathon Motor Works
・ Marathon Motors Engineering
・ Marathon mountain bike races
・ Marathon Oasis de Montreal
・ Marathon Oil
・ Marathon Oil Service Station
・ Marathon Oil Tower
・ Marathon Petroleum
・ Marathon Pharmaceuticals


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Marathon Infinity : ウィキペディア英語版
Marathon Infinity

''Marathon Infinity'' is the third game in the ''Marathon Trilogy'' of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor ''Marathon 2''. These were larger, and formed part of a more intricate plot that spanned both space and time. ''Marathon Infinity'', unlike ''Marathon 2'', was originally released only for the Apple Macintosh. However, Bungie released the source for Marathon 2 in 1999, allowing the development of the open-source Aleph One engine. In 2005, Bungie released the entire trilogy to the public as freeware, allowing the games to be freely downloaded. Finally, in 2011, Bungie released the source code for Marathon Infinity itself.〔(Burn Bright; Burn Blue ); Bungie announces iPad port of Marathon 1 as well as Infinity source release.〕
==Story==
The story in the single-player version of ''Marathon Infinity'', titled “Blood Tides of Lh’owon”, is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in ''Marathon 2'' had not happened. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent a chaotic entity known as the W’rkncacnter — an eldritch abomination — from being released from Lh'owon's dying sun. These jumps are apparently caused either by Jjaro technology or by the W’rkncacnter’s chaotic nature. The player begins as Durandal's ally, only to be transported to a reality where Durandal did not capture the player after the events of ''Marathon''. As such, he is controlled by the Pfhor-tortured AI Tycho.
There are four sections to the solo levels of ''Marathon Infinity'', each with its own intro screen. The first is ''Prologue'', in which the player, under Durandal's control, is given a grim message about their fates. The second section is ''Despair'', suddenly has the player under Tycho's command as mentioned previously and inevitably leads to the levels "Electric Sheep One" and "Where are Monsters in Dreams"; the latter level can lead to two choices, one of which is "Aie Mak Sicur", a level indicating a failure to complete the plot and leads to the first level of the third Chapter, ''Rage'' ("Where are Monsters in Dreams" also leads directly into ''Rage''.) The ''Rage'' chapter eventually leads to the second "Electric Sheep" level and its companion, "Whatever You Please". This pair can lead to "Carroll Street Station", another failure level; both levels lead to the final chapter, ''Envy''. ''Envy'' leads to the third "Electric Sheep" level and the last "dream" level, "Eat the Path", which can, again, lead to multiple levels. However, it can also lead back to the ''Rage'' chapter via a final failure level ("You're Wormfood, Dude"), or to the final level, "Aye Mak Sicur".
Each of the hidden failure levels ("Aie Mak Sicur", "Carroll Street Station", and "You're Wormfood, Dude") represent a portion of the map of the final level, "Aye Mak Sicur". It becomes clear to the player as the game progresses that the ancient Jjaro station portrayed in these levels is the key to containing the W’rkncacnter, but the circumstances of the player's causality are not correct to succeed and is thus transported to a new timeline (each chapter start) to complete the necessary objectives first. None of the other characters in-game seem to be aware of the jumps in reality. The ending screen of ''Infinity'' leaves the story's resolution open-ended, taking place billions of years after the events of ''Marathon Infinity'' during the final moments of the universe. It can be surmised that both Durandal and Earth did survive in the original timeline as can be seen at the end of ''Marathon 2''.
As a bonus, the three dream levels ("Where are Monsters in Dreams", "Whatever you Please" and "Eat The Path") all refer to a mysterious "Hangar 96". This location does not appear in any of the levels in ''Marathon'', ''Marathon 2:Durandal'', or ''Marathon Infinity''. However, there are two equally enigmatic terminals in Marathon Infinity; one in the first level and one in the last. Each contains a large amount of hexadecimal code that can be pieced together to create a map called "Hats off to Eight Nineteen", which features a map label reading, "Hangar 96". This multiplayer arena matches grainy pictures found in terminals within the dream levels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Marathon Infinity」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.